DOI: 10.22270/jmpas.V10I6.1299
VOLUME - 10 ISSUE - 6 NOVEMBER-DECEMBER 2021
Vaishnavi Siroya, Om C. Wadhokar*, Sakshi P. Arora, Pratik Phansopkar
Ravi Nair Physiotherapy College, Datta Meghe Institute of Medical Sciences, Wardha, Maharashtra, India
ABSTRACT
Virtual reality devices, such as the leap motion controller, have been created by the gaming industry for both home and clinical uses. As part of virtual task practice, the leap motion gadget collects and records fine motor abilities of the hand and fingers while controlling a simulated environment that needs coordination. For improved hand function development, it has a more realistic environment design and object tracking. It can also process moving depth using two embedded cameras, providing users with a real-time on-screen hand simulator that is nearly as accurate as genuine hand gestures. The aim of the study is to evaluate the importance of leap motion controller in treatment of various physiotherapeutic disorders. Although the majority of interactive virtual trials have focused on stroke patients, brain development in those with severe and symptomatic brain damage is still normal. Most virtual reality systems are only available to the proximal upper extremities due to the limits of their control mechanisms.
Keywords:
Leap motion controller, Hand Function, Rehabilitation.